The producer asked us to make a game featuring Greg, the pilot who is shot down in the opening intro to Musha, as the protagonist. But Dire 51 seemed to be too smart for Earth's own good. If you have the chance be sure to play it (and don’t forget to headbang)!Fusion and mechanical-sounding music was very popular in games at the time Musha was developed. The year is 2290. I also consulted them to get ideas and an objective view on my work. Repeating this process over and over, I kept having to check and adjust if the sound wasn’t slightly off or out of tune. Second, there were scenes that would require two channels for the FX. Put simply, I wanted to do a “heavy metal suite” or “heavy metal rhapsody.” My attitude was “One way or another, I’m going to do something that’s never been done before!” I wanted heavy, dangerous songs that left an impact on you, not the same old cliched game music–I was in the mood to play with sound.For my first experiment, Musha Aleste, there was a lot of opposition from the development staff and the producers, but I believed in myself, and just kept thinking how To compose I would play on actual instruments (guitar, keyboard, etc), then notate the music on an MSX computer, then take that and convert it for PC98. Meanwhile, Dire 51 develops a powerful armor and begins its attack against Earth. An entry in Compile's shooter series, Aleste, MUSHA places the player in the role of a flying mecha pilot who must destroy a large super intelligent computer threatening planet Earth. M.U.S.H.A. But what really amazes me is how we managed to finish it in just a matter of months.We had made a prototype of “Aleste 2” for the Megadrive but had subsequently mothballed it, and we were feeling the pressure of needing to quickly decide what to do with it. Everyone has now gone their separate ways in life, but I hope we can come together again someday and release something new to the world. MUSHA is a vertically scrolling shooter developed by Compile and released for the Sega Genesis in 1990. When I look back on it now, I feel a sense of pride: “man, we did a great job.” The music was a product of its time, and I don’t think I could have done it without the generous understanding of great colleagues like Nakashima, Toyama, and MATS. If we had really done something like “Edo Metal” as I had written… it might have ended up being a very weird game.It’s quite rare to see a game with a soundtrack like this, that’s headbanging from start to finish.

Today I’ll try and write a bit about my memories of Musha Aleste.The very first sound I worked on was the lightning sound.

The valley stage, which took advantage of the Megadrive’s unique segmented vertical scrolling capability, was also present in the early prototype. I also worried that if I used a sound similar to ones we’d used before, it would disrupt Kazoda’s music and the tempo of the game. The valley stage, which took advantage of the Megadrive’s unique segmented vertical scrolling capability, was also present in the early prototype. Since the drums were fixed, that gave us three tracks to use for all the other instruments in a given song. Hirono taught me about sound fx, and he had helped me out both professionally and personally, but this time I wanted to do it my way. MUSHA is a vertically scrolling shooter developed by Compile and released for the Sega Genesis in 1990. When I listen to those fx today, I find myself wanting to redo half of them. Hirono taught me about sound fx, and he had helped me out both professionally and personally, but this time I wanted to do it my way.

After thinking about it for awhile, I came up with the idea of expressing distant sounds by slowing down the playback of the sounds. Meanwhile, Dire 51 had developed a new type of Armed Armor, which was fully equipped for battle and began its attack on Earth. Toyama spoke with me and he said he wanted it to sound like when the eyes sparkle in Gundamn. So at first I thought “This is going to be sad!”, but once we started developing for it and I saw the faster CPU speed and the CD-ROM that allowed full voice-acting, I realized we could make something great!

When they heard it they admitted “Yeah, the previous song was better.” I still remember the several days spent wrangling and haggling with them over it… thanks to Sakoda’s efforts, its We loved Sega and wanted our next title to be on the Megadrive again, but due to various circumstances we switched to the PC Engine.

In between programming I had to write the scenario, so there was some crunch time for me, but we had adequate time to finish everything.In the middle of the development someone pointed out, “This game has Spriggan in the title but is has nothing to do with the previous game!” We added ancient martian ruins to our image of Spriggan’s world, and played around with some drawings of the character in the final battle of Spriggan, suggesting to us that Spriggan’s setting was ancient Mars. I gathered a staff around me and we had about 10 months to release a finished product. An entry in Compile's shooter series, Aleste, MUSHA places the player in the role of a flying mecha pilot who must destroy a large super intelligent computer threatening planet Earth.

: Metallic Uniframe Super Hybrid Armor, known in Japan as Musha Aleste: Full Metal Fighter Ellinor, is a 1990 scrolling shooter video game in the Aleste series developed by Compile for the Sega Mega Drive/Genesis.



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