We naturally called it "Curse of Enchilada" :)Share your gamer memories, help others to run the game or comment anything you'd like.

Attach the whistle to the megaphone, then use this to attack the window. Left again, then jump over the clam when it shuts. Give him your fish in exchange for his rod. Give him some more money and you will be transported again.Pick up a bone, and use it to attack the wall of the grave so you can get out. The car pyramid has to sit there, totally creepy and undefused, and it contributes a lingering sense that something is a shade irregular.You navigate this uneasy dreamworld, though, with standard adventure game mechanics, and they don’t fit the meandering route the game takes. Take the ashes from the fire, then walk east to find a walrus.

The game contains almost no text: there are no object descriptions, and the purpose of most items is apparent. Pick up the fan, then use the paper clip to pick the lock on the door.Head north into town, then go northwest to the crossroads, north and into the Mage's shop.

Move back and wait for a big rock fall, then walk quickly into the niche. Wait for another fall, then go around into the next niche. Give him some money for a disguise. Look, then pick up the coin. Also get the coins from the table in the middle of the corridor. Walk south, and go through the door that appears.Throw your canister of glue against the back wall, the push the foil on to it to form a button.

Walk across it onto the island and shout Help.

The game contains almost no text: there are no object descriptions, and the purpose of most items is apparent. Start by shouring at the guard, who will come in, drop a key, and leave again. Note the large ice cube here.

Wear the aerosol can, then continue north twice and slightly west. This includes personalizing content and advertising. The game was appreciated for the great graphics but suffers of the lack of text, a mediocre interface and illogical puzzles. Pry open the plug with your cattle prod and you will fall down into a cave.Grab the seaweed from near the large boulder. After escaping from prison, Brad is chased down a hallway by a bipedal fish guard; he falls off a cliff into the ocean, where he uses a glass bowl for a scuba helmet and has to ride a turtle to cross a pit of electric eels.The near-total lack of language deepens the strangeness at hand. You clearly need to pry it out with a crowbar, but But mind the unsteady descent. The game was appreciated for the great graphics but suffers of the lack of text, a mediocre interface and illogical puzzles.

Give him the tape, in exchange for a letter with a pass card.

Now walk over and get the foil. I had this in the early '90s, on the Amiga.

You will automatically walk over - attach the ring to the witch to destroy her.These walkthroughs may not be published or reproduced in any format without the author's prior written consent.

After it … Now click on the centre of the base of the steps, and just as the witch is about to shoot you, jump up to dodge it. Curse of Enchantia reaches a narrative fugue state almost immediately by refusing to tell its story with words. It was the first adventure game developed by Core Design, that was trying to compete with the popular titles created by LucasArts and Sierra On-Line. Start by shouring at the guard, who will come in, drop a key, and leave again.

Return east to the band. Brad has to stand next to the object he wants to interact with, which will then appear as an icon in the command bar. Now leave this shop, and go south, west and straight past the guard.Head west to a large mound of hair and take a tuft.



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