It was released for the Wii Virtual Console in Europe on August 31, 2007 and in North America on September 3, 2007. While maybe considered cheating by some, having the option is great and it honestly makes things like floating in the air and climbing walls or trees a little easier knowing you don't have to mash buttons. Unlike his contemporaries, Bonk's Adventure lacks a certain cohesion or at best a reliable pattern to fall back on. Can't wait to see more from the TG16/PC Engine.Gonna get this when it hits Europe, as I'm curious to try a Turbografx game. Unlike a certain plumber or hedgehog we know, Bonk isn't as immediately intuitive to control. Sometimes you can hit it…and sometimes you blithely fall through, often taking damage in the process. In a time when consoles had to have mascots, Bonk was the soluti… The TurboGrafx-16's turbo switches are back, now represented by X and Y in the default setting. !I was surprised by how much fun I had with the game when I first tried it a couple of years back.

I got it for my birthday and loved it. Head-butt your way through five circuitous levels (broken down into seven areas) that lead to soupy swamps, perilous waterfalls, parched deserts, and deadly tropical forests; Each area is a complex multi-leveled maze that taxes your brain, in more ways than one. It was also released in Japan on the PlayStation Store on January 20, 2010 and on the Wii UVirtual Console June 25, 2014, the latter receiving a North American release on June 29…

While maybe not entirely solid on a technical level, Bonk's Adventure is as endearing and charming as the grumpy cave boy who stars in it.Why does it have a rating of 7 in the info section and then 6/10 at the end?

Maybe a typoI hadn't played this before, but I picked it up at Corbie's recommendation.

My plasma tv does not like big black borders.I just noticed on the Wii-U eShop page, Bonk is a Konami title? Like the Bonk games, or the plethora of shumps available for the system. However, these effects wear off after a time, which tends to make the player rush through levels in order to maximize their damage output before becoming vanilla Bonk again.

In arcade versions, Bonkwould be accompanied by a female version of himself. Some worlds contain as little as three but as many as seven levels at a pop.

NES really needs to loose the blur-o-vision filter, and N64 is generally too dark, but otherwise plays great.I have this on Wii virtual console, haven't played it much though. In Bonk's Adventure, the player assumes the role of the caveman Bonk. Wanna support non-Nintendo systems on Virtual Console as well - really hoping Sega systems return on NX.Would totally give this an eight.

Like most boss battles though there are recognisable patterns, but often you won't catch the cues the first couple of times. Join us as we take a look at some of the notable mascot characters that have been forgotten in the annals of video game history. My biggest gripe was that NEC designed the thing to force you to buy certain accessories, like extended controller cables, since the standard controller cable was ridiculously short.If Bonk Adventure is a 6, then Super Mario Bros 1 must get a 4.I was a die hard TG16 fan when it was around, and Bonk hasn't aged that badly. Their weak spot's not always weak, and without any kind of tell letting the player know this, annoyance can creep in. At the first stage he looks slightly perturbed, but can freeze enemies when he does a diving head-butt on the ground and does double damage.

At the next he becomes downright frenzied, which makes him invincible and three times as powerful as before.

Amongst them was the crème de la crème of any proper console launch, the mascot platformer, here represented by a big-hearted (and noggin-ed) cave boy named Bonk.

Initially released on the TurboGrafx-16, Bonk, or as it was known in Japan, PC-Genjin, was a success and was eventually ported over to competitor consoles. The visuals are suitably crisp in the standard 4:3 view, but you can also opt to pull the game into full screen if you so wish. I wish Hudson Soft was still around. Add to this its stylized menu and loading jingle and you can tell that there was a lot of thought and care put behind putting Bonk's Adventure on the Wii U.Unless you grew up throwing down on the little PC Engine that could, Bonk's Adventure doesn't fully stand the test of time. Love this game.

I got emulators and free rom for that. I think it's worth a try for those on the fence.The TG controllers had turbo switches built-in so I'd say some games were designed with that in mind.



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